Here are all the known warp zone locations in Super Meat Boy! Some of these warp zones include bandages. Check out the list of all bandages in Super Meat Boy.
A-BX, where A is the chapter, B is the level number and X indicates the warp zone is in the dark world version of the level.
1-5: Holy Mountain – Warp Zone (Sky Pup)
1-19: Intermission – Warp Zone (Hand Held Hack)
2-12: Above – Warp Zone (Castle Crashers)
The Kid is the protagonist of I Wanna Be The Guy, and a playable character in Super Meat Boy. He becomes a playable character if you are able to complete his warp zone.Like Ogmo, he has the ability to double jump, but has better vertical reach.He is better than Ogmo overall, but Ogmo is better if you want more of a challenge. Super Meat Boy Achievement Guide. Warp Zone: Space Boy (1-13x. Beat the warp zone on level 5-7. This is one of the most difficult warp zones in the game and will take quite a bit of skill. For Super Meat Boy on the Xbox 360, a GameFAQs message board topic titled 'How do I get to the warp zone in 3-7?'
2-5X: Agent Orange – Warp Zone (1977)
3-5: Uptown – Warp Zone (Cartridge Dump)
3-16: Mono – Warp Zone (Ogmo)
4-8: – Warp Zone (Brimstone) – Thanks to xXCanadian JrXx and ecamirG for this one.
4-18: Boris – Warp Zone (The Fly Guy)
5-7: The Fallen – Warp Zone (The Guy!)