Super Meat Boy has unlockable characters that can be obtained, provided the player either beats a character specific warp zone or collects enough Bandages. The XBLA/PS4/Vita/Wii U and Steam versions have different characters, but some have similar abilities (Gish and Headcrab are very similar, and Bandage Girl and Brownie plays the same as Meat Boy).
If you’ve played Super Meat Boy in the past and plan on grabbing it for PlayStation 4 or Vita next week, you’ll notice something quite different about it.
According to a post on the Team Meat blog, via Destructoid, the game will not contain the same soundtrack as its PC and Xbox 360 counterparts.
Designer Tommy Refenes said the reason was due to not being able to secure the rights to the original score composed by Danny Baranowsky.
Super Meat Boy Vita Musical
“Long story short, we couldn’t secure the rights to include the old soundtrack with the re-release of the game on PS4/Vita. Now don’t be too bummed because we’re not,” said Refenes. “Every dark cloud has a silver lining, and the silver lining on this dark cloud turned into an opportunity to work with our most favorite artists to rescore Super Meat Boy.”
Super Meat Boy Vita Music Youtube
Baranowsky said on his bloghe no longer maintains “a working relationship with Team Meat,” and when approached by the developers regarding the license, he felt the “fee and exposure through PSN offered” wasn’t enough to consider accepting the deal.
“I wish them and the new artists the best of luck with the game, he said. “I’ve heard rumors that there were creative differences between us; this is not true, or at least was never communicated to me.”
The new score was created by composers Matthias Bossi and Jon Evans (The Binding of Isaac: Rebirth), David “Scattle” Scatliffe (Hotline Miami) and Laura Shigihara (Plants vs. Zombies).
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